Games come and go. Some just appear. Then others stay in our years for decades to come. Nostalgia is something that plagues many of us. And how many times does not this blind us and even sometimes, when we return to that classic game, disappoint us. Some games just don’t survive the passing of time. Mario 64 is one of those that comes to my mind immediately. Yes, it was a great game back in the day, but today the camera alone kills me so much that part of the fun is gone.
So this is the idea of this series on this blog. I will replay, little by little old games that were part of my childhood, maybe one day one I never played, giving my thoughts on the game while I finish it. the idea is to play an hour of the game and gather my thoughts on it, trying to think not only how this game has changed, but also some random things. Take it as a constant rambling while enjoying an oldie, but goodie.
For this first time I will tike one of my favorites. Super Mario RPG was one of the last (if not the last) game developed by Square back in the days of the Super Nintendo, very well at the end of the console’s life cycle. What followed after that was a painful, yet fruitful departure of the master of RPGs into other consoles. Super Mario RPG in itself was also a departure of the normal game-play style that was normally the meat and bones of Mario Bros., which is the platformer.
I will have to concede here that I played this game much later than originally intended, since It was well at the end of the N64 era that I got hold of a copy of that game and a SNES, since my parents were not big fans of me playing games. But the effect it had in me was great. Back then I was already a big fan of the RPG genre and I had already played a few good ones and a few bad ones, Sword of Hope being one of my strongest memories. The game, even in the light of the new console, looked quite amazing to me. The game itself just was grand. I remember that it was littered with jokes and some interesting references, such as cameos by Link, Samus (whom I did not know back then) and even a Final Fantasy Boss. I got to fight him and beat him, making it one of the few games I had completed. After that I looked forward to playing other Mario RPG installments, being the Game Boy Advance one (Mario and Luigi) the most prominent one.
What do I remember from this game?
Not much really. There was this new character, everyone seemed to love, a wooden figure. Then there was this weird, yet epic alliance between Mario and Bowser, to gain back the castle. One thing that had bothered me though was the level cap that, if my memory serves me correctly, was somewhere around the 30, pretty low for what I was used for. There was also a team of Power Ranger look-alikes. For a teen that hated the Power Rangers like me, every time I beat them it was the source of some satisfaction.
So, yes, the game had a lot to offer and a lot to remember. I even put the game as one of my most nostalgic memories, which is why I got excited when I found a copy at my local retro store. Now that I can replay it, I am just thinking on how much I am going to enjoy it. In any case, I want to share those thoughts, maybe you can agree on this. I hope this review/Let’s play mixture of game will tell me if the game is still good after those many years.
I am expecting to be able to put out at least one article on my replay every week, since my work time swallows up a lot of my play time. Let’s also see how much time it will take me to finish it. lastly, let’s hope you will enjoy those thoughts too!
Nai ainur raituvar tyetyanna!