This issue may be eternally discussed. This problem is just what many gamers come to ask when a good franchise takes hold. Maybe today it is less an issue than twenty years ago. But boy!, how many times have we asked ourselves after playing Mega Man or The Legend of Zelda or any similar game: what happens with all the cool stuff?
Sequels are many times long-awaited games that just let us bask in the goodness of a great system, a great story or just a great character that inspires us. Recently I had played Mega Man X and, once finished, I started the next part when the problem bugged me again. I had killed eight Mavericks, destroyed an airship and cooled a lava factory down, getting every power up. I was all-powerful now and ready to get the rest of the enemy robots when I realized that Mega Man had become a wimp again… but how?
Let us just recap the beginning of Mega Man X 2: you are looking for your enemy. That is it. No explanation to what happened to your awesome weaponry, how the heck you disposed of such useful implements. You just start a weakling again. Do not misunderstand me here. I know that the games are supposed to start hard and that you have to grow, so you can feel accomplished. In the dawn of gaming not much thought was given to the issue.
For example Zelda. In the first part you have all items from the dungeons. In the second you have to find the candle again. And some of the objects of the first part… are buried in a lair again! How did the enemy do that? I sometimes wonder how crafty an evil guy can be to be, at the end, just beat because they gave us enough time to get all back again.
There have been some good solutions to that. For example, in Ultima VII, when you start the expansion pack The Serpent Isle, you immediately get smashed by teleporting lightnings. All you can keep at the end is aq few rocks. It may sound really mean, but it was a good excuse for the disappearance of your already powerful gear. In Zelda’s Link’s Awakening you actually set out on a voyage and your boat sinks. The only thing you can savage from the wreckage is your sword and your shield. Those were good excuses.
In Mega Man, nothing is said. Maybe Wily dresses up as a servant in your house and takes all away. Although it does not explain why he does not reuse some of the stuff up to Mega Man 7. Every Zelda game starts with a wimpy Link with three hearts. How does that happen?
Nobody will know for certain what happens between each sequel. The games are not bad, and the suspension of disbelief only lasts a few minutes and becomes later a joke, but it is still this detail that always comes into the mind of any gamer and his favourite series. Not all do that, though. So now it is time to get into wild suppositions on what happens with your things every new game. As for me, between Mega Man X 1 and 2, I always suppose our dear hero just left the things at home and he can’t find them anymore. And he is extremely lazy. What do you think guys? If something like that happens in your favourite franchise, what do you speculate? There must be some really creative answers out there! Just comment.
May they smile upon your way!


















